Minicraft

Minicraft is a semi-open world sandbox game, where YOU build your own world!

Features:

  • A 50x50 randomly generated map
  • Saving system (!)
  • 9 distinct blocks
  • 12 different items
  • Background music
  • An example world

NOTE
When the mouse is in the game screen, the game switches to ARROWS+MOUSE mode. To use ARROWS+ZX move the mouse to the gray area between the page and the game screen.
In mouse mode, most actions that require pressing X can be activated using L🖱️, the same goes for Z and R🖱️
⚠ WARNING
This game doesn't work properly in Firefox. You can download the executable file instead.

Fun fact: This game takes up over 99.96% of all available cartridge space (65515B of 65536B), with just 21 bytes to spare!


Controls

L🖱️ means “left mouse button”
R🖱️ means “right mouse button”
M🖱️ means “middle mouse button”

Menu
, - Change selection
X, L🖱️ - Select

In-game
X, L🖱️ - Use selected item
Z, R🖱️ - Open inventory
M🖱️ - Show the name of the clicked tile

Inventory
, , , - Move selection
X, L🖱️ - Select item and close inventory
Z, R🖱️ - Open crafting menu

ℹ️ Info: Items stack to 255

Crafting menu
, - Change selected recipe
, - Previous / next page
X, L🖱️ - Craft
Z, R🖱️ - Close menu

ℹ️ Note: In the crafting menu, there are two pages of recipes!

Map view
X, Z, L🖱️, R🖱️ - Close

Help/Guide book
, , L🖱️ - Previous/next page
X, R🖱️ - Close

Cheat code menu
X - Write X
Z - Write Z
- Write L
- Write U
- Write D
- Write R

To save your progress
Walk into the campfire, and press X (or L🖱️).

Example world

Need inspiration, or just don’t feel like building? Ever wanted a peaceful farm life? Use the Example World option in the menu to visit a pre-built farm!

If that wasn’t enough inspiration for you, here are some pictures of what you can build:

  • Fireplace
    Fireplace
  • Beach Umbrella
    Beach Umbrella
  • Sofa & TV
    Sofa & TV
  • Tractor
    Tractor
  • Pixel art / map art
    Pixel art

And these are just some examples of what you can build

Cheat codes

Missing resources for a build? Want to create a little chaos? PressZand X at the same time to open the cheat code menu.

Cheat codes

  • LRLRL - Generates 15 tree patches

    The generated blocks will NOT replace already existing blocks (the same goes for ZXUDR)

  • ZXUDR - Generates 15 sand patches

  • UDLR? - ???

  • DDU?? - ???

By the way, these are not all cheat codes - in total there are 7. (Can you find them?)

Credits

Programming, Textures, Music & the default palette - Me (TheFloatingPixel)
AGB Palette - ANoob from Lospec
AYY4 Palette - Polyducks from Lospec
Mist GB Palette - Kerrie Lake from Lospec

Technical stuff

Randomness

The wasm4 console doesn’t support automatically seeding randomness, so every frame the seed is set to the frame count since the start of the game. Theoretically this is not very random - practically it’s random enough.

The function used to generate random numbers is:

// Totally not copied from stackoverflow
function randRange(min: i32, max: i32): i32 {
    min = Math.ceil(min) as i32;
    max = Math.floor(max) as i32;
    return Math.floor(Math.random() * (max - min + 1)) as i32 + min;
}

Map generation

Map generation:

  1. Generating 200 sand patches
    1. Pick random position (0-49), (0-49)
    2. Generate tree patch at position
    3. Repeat 200 times
  2. Generating 100 tree patches
    1. Pick random position (0-49), (0-49)
    2. Generate sand patch at position
    3. Repeat 100 times
  3. Generating 70 bushes
    1. Pick random position (0-49), (0-49)
    2. Set bush at position
    3. Repeat 70 times

Generating a patch of something
The center block of the patch is set to the material,
the neighboring blocks have a 1 in 3 chance of also being set to the material


NEIGHBOR
NEIGHBOR CENTER NEIGHBOR

NEIGHBOR

Tile generation chances:


1 in 3
1 in 3 Always 1 in 3

1 in 3

Saving

Honestly, saving the game was the most interesting (and time-consuming) part of this project. Here is some info on how it is done:

The map is only 50x50 to fit into 1024 bytes, with 3 bits per tile. But 3 bits only fit 8 different tiles, so how did I fit 9? Well, the campfire is not saved inside of those three bits. Since there only can be one campfire on a map (the one that spawns when creating a new world), the position of the campfire can be saved separately from the map data, thus allowing for 9 tiles.

The save data format is:

Name Length Notes
Version 1 byte always 1
Map data 938 bytes 3 bytes for every tile, starting from the top left corner (see the table below)
Inventory 8 bytes 1 byte for every item, except for the pickaxe, map, campfire and book guide
Player X 1 byte 0 - 49 range
Player Y 1 byte 0 - 49 range
Campfire X 1 byte 0 - 49 range
Campfire Y 1 byte 0 - 49 range

You may notice that the inventory in the save is only 8 bytes long, not 16 as you may expect. That is because the pickaxe, map and book guide simply never exit the players inventory, and the campfire must be placed to save the game, thus not being in the players inventory at the moment of saving.

Map tiles:

Tile name Number Binary
Grass 0 000
Fence 1 001
Tree 2 010
Roof 3 011
Wall 4 100
Glass 5 101
Sand 6 110
Bush 7 111
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorthefloatingpixel

Download

Download
Minicraft.exe 269 kB
Download
Minicraft.app 355 kB
Download
Minicraft 240 kB

Comments

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https://wasm4.org/netplay/#JmQTVjPHHaXUlma3VuhvNF

https://dobroposret552.itch.io/minecraft-sandbox

it is my tv

dobroposrettoper
it is my tv

it is my buildings

dobropstertoper
it is my buildings
it is my fireplace with bath
dobropostertoper
it is my bath with fireplase

it is my bath

dobropostertoper
it is my bath